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Dnd 5e homebrew classes for out of the abyss
Dnd 5e homebrew classes for out of the abyss










dnd 5e homebrew classes for out of the abyss

I will say, personally it is one of my fav campaigns to run.There are quite a few things that the Cleric can do. If I think of anymore I will add to this. remember they are prisoners again, in my case they did, and so I allowed them to sneak back into the ruins of the town after to find and collect them rather then start all over again. Also be aware, depending on how this plays out the party might lose a lot of there stuff again in the escape.

#DND 5E HOMEBREW CLASSES FOR OUT OF THE ABYSS SERIES#

The second time I learnt from this and was inspired by some of the "escape" levels in mid 2000's computer games, providing a series of scenes and skill checks to add tension, never with the intention of it killing the party but the players didn't know that. A real escape through the town as the demagorgon destroyed it and slaughtered everyone. The first time I ran through it I really could have made it more impactful in terms of how I described it and painted that picture. The Demagorgon :- The first time the characters meet the Demagorgan they will have to run, it is a guaranteed TPK moment otherwise. many of them will remain with the party for the initial chapters in the book, as a DM that can get draining, so be prepared for that. The NPC's, you have 10 important NPC's that you need to bring to life, manage, control and use as makes sense to help the party. I ended up buying a homebrew module to help me fix this chapter for the first run and I then tweaked things again for the second. The dwarven city Gracklstugh needs a lot of work, it is one of the weakest areas in the book, there are some plot threads in the book that are just left unfinished, or have barely a sentence that describes potentially sessions of game play.

dnd 5e homebrew classes for out of the abyss

Alot of that I needed to do on the fly because I had not prepared for them not to get anything. In the first instance I had to get very creative with allowing characters to make daggers from flint, turn bits of stick into a focus etc. In the first run through my party escaped with none of there equipment, that was a decision they made, the second run through the party took a lot longer planning the escape and managed to find everything. It is another good reason for explaining the basis of the adventure (being captured and in the dark), some players will love playing a blind character session after session loving the challenge, others will hate it and really dislike the game so give them a chance to understand the situation. I let them struggle for a while, (you can do things like have bio luminescent fungi in areas etc so it isn't pitch black all the time) but I allowed them to find some goggles of dark vision by about level 3/4. In both campaigns I have run there was a human character.

dnd 5e homebrew classes for out of the abyss

I didn't tell them the name of the campaign (I covered the book) because I didn't want any hint this was a demon based adventure.īe aware that if there are non dark vision characters then very quickly things can get a bit irritating.

dnd 5e homebrew classes for out of the abyss

Over all the campaign is really good but does need a lot more up front prep then most, and I include CoS in that. I have run this twice now and was going to try and be a bit clever the first time and manipulate things so the party got captured but after reading a couple of bits of advice online I decided to tell them and think it was much better for it. Monstrous Compendium Vol 3: Minecraft Creatures












Dnd 5e homebrew classes for out of the abyss